Physics of Sports is a collection of computer simulations that illustrate the role played by physics principles in many popular sports. Each simulation models a particular sport with the student given full control over the relevant variables, creating a highly interactive tool to perform in-depth studies. Physics of Sports may be used as an instructor lead demonstration in front of the classroom, or used by students as a computer-based lab activity.
With a high-degree of physical accuracy and versatility built into each simulation, students can explore the answer to such questions as: how is the velocity of a batted ball influenced by the mass of the bat and the contact point along the bat, how does body configuration affect the rotation of a platform diver, what is the most forgiving angle at which to shoot a basketball, or how does top-spin or back-spin affect the way a ball bounces?
Developed with the goal of capturing student interest, the program contains 15 stand-alone simulations that model physics principles from a variety of sports: basketball, baseball, gymnastics, diving, biking, downhill skiing, weight lifting, and many more.
Each simulation contains four components:
(1) Experiment screen where input parameters are varied and the resulting motion is animated.
(2) Advanced screen where results can be analyzed with the aid of graphs.
(3) Theory screen that details the physics principles and equations governing the sport.
(4) Guide screen that provides detailed student guidance for performing the investigation.
Three new simulations in version 3.0:
- Bungee Jumper
- Pitching a Curveball
- Billiard Balls
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